srakaswing.blogg.se

Gideros automatic resolution not working
Gideros automatic resolution not working







gideros automatic resolution not working
  1. Gideros automatic resolution not working install#
  2. Gideros automatic resolution not working update#

Extensive plugins You can easily extend the core with plugins. But it uses some magic that I don't understand. Cross-platform: Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios and universal projects an easy task. I found in generated `Unit圜onfig.js` file function named SetFullscreen(fullscreen) (from button 'fullscreen' on index.html). Is it possible to change it's resolution in runtime? For example, I want to set best resolution for target monitor, but respecting allowed aspect ratio. In addition to ensuring that guest additions is actually installed in the guest machine you should also check the ' Auto-Resize Guest Display ' option in the 'View' menu in Virtuablbox (on the host machine). Zoë is an AIR application for exporting SWF animations as EaselJS spritesheets for use in Canvas and CSS.

Gideros automatic resolution not working install#

Lastly, if you’re trying to connect your Windows 10 to a HDTV, that’s a whole another story. Open a terminal and type this sudo apt-get install virtualbox-guest-dkms. Using the HTML5 Document feature in Adobe Animate, build interfaces, animations, and asset libraries, and export directly to CreateJS.Generated code is compact, readable, and performant. Adjust DPI Scaling if Things Are Too Small.

Gideros automatic resolution not working update#

So I wanted to ask if it's possible to enter fullscreen without changing aspect ratio.Īlso I have another question related to WebGL canvas resolution. Install, Reinstall, or Update Your Display Drivers. But currently our game doesn't support it, so in fullscreen mode I see cropped parts. That's good when game allows dynamic change of resolution. I understand, that it just uses screen resolution. When application is in fullscreen mode, canvas has resolution 1680:1049.

gideros automatic resolution not working gideros automatic resolution not working

That's exactly, what I see in build settings in unity (resolution and presentation). When application is not in fullscreen mode, canvas has resolution 1136:640. Hi! When I was testing WebGL build of our application I clicked button that sets fullscreen mode and found that it works not as good as I expected (no offence).









Gideros automatic resolution not working